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animierte abstrakte Bildräume

KünstlerInnen der jüngeren Generationen entwickeln am Computer bewegte Bildwerke,
welche die Sprache von 3D-Architekturmodellen und der grafischen Raumsimulation in
Computerspielen mit der Ästhetik der abstrakten Bildtradition zusammenführen.



   

Jodi, playthrough of untitled-game Slipgate
Untitled game (2001) is an artwork comprised of fourteen small software programs with an accompanying website, untitled-game.org. The website houses the Untitled game program files for download and additionally serves to document the underlying code of the software, as well as its file and directory structure. each Untitled game program is a different modification or “mod” of the commercial software Quake 1 (1996), a hugely popular video game that helped establish long- standing conventions for the first-person shooter game genre. The fourteen mods each abstract the experience and graphics of Quake through unique manipulations of the original code.

Jodi, playthrough of untitled-game Ctrl-Space







Quake, first-person shooter video game (1996)







Alexandra Navratil, Untitled (Animation) 3D-animation, Video HD, 5:20 min, colour/sound, 2013 (Excerpt)







FRACT OSC (Walkthrough), released 2014
The game allows the player to explore an abstract landscape that includes puzzles using platforming and music-based game elements. Completing these puzzles creates ambient music that continues to play in the environment, while also unlocking portions of a in-game music synthesis that allows the player to create their own music.
The game, originally named Fract, was developed by Richard Flanagan as part of his student work at the University of Montreal, and achieved wide interest after winning the Student Showcase award at the 2011 Independent Games Festival and release of a freely available demo.





Sabrina Ratté, Visites Possibles, Video, 2014

Visites Possibles explores the possibilities of creating 3D environments based on video images generated by electronic signals. Inspired by architectural renderings and the idea of virtual tour, the video invites the viewer to visit its structure through specific parameters. While the walls of the space embed doors which open and close randomly, thus revealing only glimpses of different electronic landscapes, the lateral scrolling of the image controls the visit, both spatially and time-wise. It also creates a sense of spatial continuity, which contrasts with the constant morphing of the space, changing into different configurations, without following any physical logic. Throughout the visit, "entities" arise and disappear regularly as if haunting this virtual environment. Visites Possibles also acts as a transitory space where multiple doors open on potential virtual experiences.
Electronic score by Roger Tellier-Craig / Video made for computersclub.org/

Sabrina Ratté, Drawings | more Videos








Sara Ludy, Dream House, Video, 2014

“Dream House” is a 10 minute video introducing Sara Ludy’s latest work, an on-going virtual architecture project inspired by lucid dreams and sacred spaces. This secluded 100-acre island gem is found resting on the center coordinates from a 3 second transport time. Surrounded by void, this island is a timeless wonder; featuring Dream House, the primary memory palace experience.







Esther Hunziker, Earth, single channel video, 2015, 22 min, loop






Viktor Timofeev, Proxyahs, Computer game, 2014-2015

Proxyah is a "closed-world" computer game made in Unity 3d, developed during an artist residency at Jupiter Woods, London and Rupert, Vilnius. It has seen two physical actualizations (version 1 + version 2) was available to download until summer 2015 (version 3).
v1 was exhibited at Kim? Contemporary Art Centre, Riga (10.3.2014-11.3.2014)
v2 was exhibited at Jupiter Woods, London (1.8.2015-2.7.2015)
v3 (standalone download) was hosted on channelnormal.com (5.5.2015-5.28.2015)


Viktor Timofeev, PROXYAH documentations

(Thanks to Elin Gonzales)